Projects

Below are some of the cool projects I’ve been involved with (that I’m allowed to talk about).

Digital Sensory StorytellingDigital Sensory Storytelling

2017

At Cannes Lions, Digital Hollywood, and elsewhere, I have been presenting my point of view about how to use touch to tell stories. more →

TouchSense ForceTouchSense Force

2017

TouchSense Force enables cross-platform haptic design for VR and gaming. Details coming soon. In the meantime, find out more on Road to VRTom’s Hardware, and Upload VR.

Tactile IllusionsTactile Illusions

2016

Tactile Illusions explored the possibility of creating illusions of materiality and physicality on a pressure-sensitive handset. more →

Immersive Video

2015

Watching video on mobile devices is more engaging when eyes, ears, and hands are all stimulated at once. Details coming soon. In the meantime, find out more on the product page.

prt_1458613648_2x.pngInstinctive Alerts

2015

Instinctive Alerts is a design framework that enables better notifications for wearable devices. more →

future_of_wearables.pngFuture of Wearables

2014

Future of Wearables explored how context and body movement can be integrated into the wearable computing experience. more →

Haptic video prototypingHaptic Video Prototyping

2014

In order to “sketch” tactile experiences quickly and allow for design iteration, we created an innovative prototyping process that utilizes video and animation. more →

Enzo's PinballEnzo’s Pinball

2011

Enzo’s Pinball was a commercially released Android game that demonstrated a few new interaction ideas for mobile games. more →

fuse-thumb.jpgFuse concept phone

2010

Fuse combined new sensors, actuators, and UI design to envision a futuristic mobile user interface. more →

Immersion PinballImmersion Pinball

2009

Immersion Pinball demonstrates a tablet-based multiplayer game with immersive feedback. more →

Immersive MessagingImmersive Messaging

2009

Immersive Messaging is an app that lets you touch other people through the screen of a phone. more →

RulersRulers

2005 — 2008

Rulers is a musical instrument I developed at a Stanford music technology workshop. It’s been through several design revisions, and pieces for Rulers have been composed and performed in many recitals. more →

WYSIWYGWYSIWYG: Wearable, Sonic Instruments With Gesture

2006 — 2007

WYSIWYG was a collaboration among fiber artists, scientists, and musicians to develop interactive cloth that produces sound. more →

BreakfluteBreakflute

2007

Breakflute is an electronic flute that plays breakbeat patterns. It demonstrates that new musical instrument designs are possible with an understanding of gesture and musical cognition. more →

Design of Input Devices for MusicDesign of Input Devices for Music

2007

Design of Input Devices for Music was a seminar I taught that offered hands-on experience with sensors, interfaces, and synthesis software. more →

Powerplant FamilyPowerplant Family

2006

Powerplant Family was group of 23 artists from various disciplines. We held an exhibition that explored the relationship between nature and technology. more →

miniatures-thumbnail.pngMiniatures

2005

Miniatures was an artistic collaboration among researchers and university faculty. We produced several sound recordings, videos, and performances. more →

Lucie GrégoireAkousma

2005

I designed a Jitter-based system that turns dance into music. It was used by contemporary dancer Lucie Grégoire and composer Robert Normandeau in the Akousma concert series. more →

fsr_diagram-1.pngSensorWiki

2004

SensorWiki is an online resource hosted by McGill University that provides information about sensors and interface technologies. more →

Understanding musical interactionUnderstanding musical interaction

2004 — 2006

Some of my research has focused on developing new design theories for musical devices. more →

Commotion + ContingenceCommotion + Contingence

2004

Commotion + Contingence are two electronic instruments I created. They were played in several concerts, as well as on CBC Radio One. more →